Spent several hours, planing implementation. Considering stacks, queues, cashes, but decided to play only with visibility at the current moment.
So, here we are: for now, number of visible chunks (in current project, 1 chunk = 1 level of terrain) is depends on camera height. On theese screenshots, positions of the camera are the same, except height.
Next step is to add "fog of war": those cubes, that are incide of the mountain should be brown, and similary, cubes for air should be blue.
So, here we are: for now, number of visible chunks (in current project, 1 chunk = 1 level of terrain) is depends on camera height. On theese screenshots, positions of the camera are the same, except height.
Next step is to add "fog of war": those cubes, that are incide of the mountain should be brown, and similary, cubes for air should be blue.