суббота, 9 июня 2012 г.

Graphs, visualizing data

Using particles system in Unity3d.
Bonus:

пятница, 8 июня 2012 г.

Roguelike dungeon generation

Отличная подборка статей по генерации подземелий. Всего 10 статей, в конце есть ссылка на солюшен. Получается что-то типа

четверг, 7 июня 2012 г.

Perfect Arcanoid/Pong ball physics in Unity

this is what i did:
set Drag and Angular Drag of your ball to 0.

среда, 6 июня 2012 г.

How to choose a programming language?


Each new project, whether a standalone program, or a component for an existing program, faces a choice of programming language. Just using what is most popular, or what has been done before, is a poor way to select. You should always evaluate your options and be constantly looking for better ways to get the job done.
While evaluating a language you should also be considering the overall architecture of your project. Not all part of a project need to be, or even should be, written in the same language. The language process will actually be a vital part of your initial design process. How you split your modules and connect the pieces is highly influenced by the answers to the questions posed here.
I’m going to avoid giving specific language examples in this article; I don’t wish to bias your selection with my experience. While some projects will clearly have winners and losers, you should be able to arrive at those conclusions on your own. Languages also change over time, so what was best two years ago may no longer be so, and what was previously excluded could now be a good candidate.

четверг, 31 мая 2012 г.

Got own copy of Diablo 3

Thanks to comrade Dmitry for this great present to my birthday!

четверг, 24 мая 2012 г.

Kinect + OpenNi + Nite + SensorDriver + Unity3d


Install OpenNI, NITE and the Sensor Driver
If everything worked out, you should see the camera in your Device Manager(under PrimeSensor : Kinect Camera, Kinect Motor).

PS: only 32-bit version works with Unity.


Running Unity sample


Download and import this Unity package.(latest version here)



Src: here